3D Story Worlds
Snowy Scene Created in Maya
I have used Maya before but usually I do modelling in ZBrush, so this was a new experience for me. As I have done mostly realistic models, I wanted to make this scene more simplistic and stylized whilst still capturing the feel and atmosphere.
Modeling
Using the primitive shapes, I build up the scene, focusing on the overall composition. I then started to create the actual models with more detail and shape. For the igloo, I merged a sphere and cylinder then sliced them in half. To make the entrance open, I used the boolean tool, subtracting a smaller cylinder from the mesh. The trees were also made from simple shapes, inserting edge loops and scaling them to create the layered effect. I modelled the bridge out of cube primitives then applied a bend deformer to give it the arch. The shape of the frozen lake was cut out of ground mesh, leading the eye through the scene. To add a bit more detail, I created a footprint shape and the using the boolean tool again, I subtracted the from the snow mesh, also leading the viewers eye over the bridge to the igloo.

Materials
All the materials were created using the AiStandardSurface Shader, importing textures and changing the values for specularity and transmission, depending on the reflectivity and roughness of each mesh. To create the glow from the fire inside the igloo, I created a sphere and turned up the emission settings of the material and gave it an orangey yellow colour. I wanted the glow to subtly penetrate the walls of the igloo, so I added subsurface scattering to the igloo material. I had to tweak some of the textures in Photoshop to give them the desired look. I also had to adjust the UVs of some of the meshes, particularly the igloo to get the textures to look right. Here are the different versions of the ice river…



Lighting
For the lighting, I tested out a few different versions and the one I liked the most was using an HDRI as I felt the contrast between the cool and warm tones really transformed the scene.




Final Render
